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How To Upload Player Sheet To Obisdian Portal

The under portal block is the translucent part of the nether portal that teleports the actor to and from the Nether.

Contents

  • one Obtaining
  • 2 Usage
    • 2.1 Piston interactivity
  • 3 Sounds
    • 3.1 Generic
    • 3.2 Unique
  • 4 Data values
    • four.1 ID
    • iv.2 Cake states
  • v History
    • 5.ane History of the block itself
    • five.2 History of the cake's effects
    • five.iii Nether portal "item"
      • v.iii.1 Appearances
      • 5.3.2 Names
    • 5.4 Texture generation prior to Java Edition 13w02a and Boulder Edition v0.15.0
  • 6 Issues
  • vii References

Obtaining [ ]

The nether portal cake can not be obtained every bit an item fifty-fifty by using the /give control. The item form is completely nonexistent in Java Edition, only it tin can exist obtained through add together-ons or external editors in Bedrock Edition, or through using multiple glitches at once.

The under portal block tin be placed using commands such as /make full or /setblock and is generated when lighting a nether portal.

Usage [ ]

Nether portal blocks tin stably exist only inside a nether portal structure, unlike end portal blocks. When the cake is updated and detects it is not part of such a construction, it is destroyed.

Nether portal blocks can be used to teleport entities between the Nether and the Overworld. When a player in the Overworld or the Nether stands in a nether portal block for 4 seconds, the player is taken to the other dimension. While in the nether portal block, the thespian can neither open up their inventory nor interact with blocks with GUI. The player tin can step out of a portal before it completes its animation to abort the teleport. However, in Creative manner there is no wait time—the player immediately transfers between dimensions. If there is already an active portal within range (125 blocks) in the other earth, the player appears in that portal. Otherwise, a portal is created at or nigh the corresponding coordinates. If a single portal block is placed using commands, it tin can still exist used to travel to the Nether.

Nether portal blocks make distinctive sounds, and emit the same royal particles produced by endermen, endermites, and ender chests. Portal blocks emit a light level of 11, dimmer than a torch.

Falling block entities tin be teleported through a portal, only a piston cannot push a block through.

Much like water or lava, portal blocks cannot exist broken past tools except in Creative. All the same, portal blocks can be destroyed by explosions (even weak ones) and can be replaced by placing h2o or lava sources in the same cake (can also be done by dispensers). If any portal block is destroyed, the whole portal is deactivated equally side by side portal blocks are updated and observe that the portal structure is no longer complete.

While nether portals themselves cannot be lit in the End, a portal block set up in the End and in custom dimensions behave exactly similar in the Overworld, calculating coordinates in the Nether with the same ane:eight ratio. They teleport players to the Nether in Java Edition, and to the Overworld in Bedrock Edition.

Piston interactivity [ ]

Nether portal blocks cannot exist pushed by pistons. They besides cannot exist pushed or pulled by sticky pistons.

Sounds [ ]

Generic [ ]

Coffee Edition:

Audio Subtitles Source Description Resource location Translation primal Volume Pitch Attenuation
distance
Cake broken Blocks Once the cake has broken block.drinking glass.interruption subtitles.cake.generic.break i.0 0.8 xvi
None [sound 1] Blocks Falling on the block with fall damage block.glass.fall None [audio 1] 0.5 0.75 16
Block breaking Blocks While the block is in the process of beingness broken cake.glass.hit subtitles.block.generic.hit 0.25 0.five xvi
Cake placed Blocks When the block is placed block.glass.identify subtitles.cake.generic.place 1.0 0.viii sixteen
Footsteps Blocks Walking on the block block.glass.step subtitles.block.generic.footsteps 0.15 1.0 16
  1. a b MC-177082

Boulder Edition: [ needs in-game testing ]

Audio Source Clarification Resource location Volume Pitch
? Blocks Once the block has broken dig.glass ? 0.viii
? Blocks Falling on the cake with fall damage autumn.glass ? ?
? Blocks While the block is in the process of being broken hit.glass ? 0.5
? Blocks Jumping from the block jump.glass ? ?
? Blocks Falling on the block without autumn damage land.drinking glass ? ?
? Blocks Walking on the block step.glass ? ?
? Blocks When the block is placed use.glass ? 0.8

Unique [ ]

Java Edition:

Sound Subtitles Source Description Resources location Translation key Book Pitch Attenuation
altitude
Portal whooshes[sound 1] Blocks Random cake.portal.ambient[audio 2] subtitles.block.portal.ambient[sound two] ? ? 10
None [sound 3] Ambient/Surround Afterwards existence teleported through block.portal.travel[audio 2] None [sound 3] ? ? 16
Portal racket intensifies[sound 1] Ambient/Environment Standing in the portal block.portal.trigger[sound ii] subtitles.block.portal.trigger ? ? 16
  1. a b The subtitle refers to it generically as a portal rather than specifically a nether portal: see MC-218020
  2. a b c d The sound event and translation string withal refers to this generically equally "portal", despite the cake beingness renamed to "nether_portal" in one.13; run across also the bug tracker ticket on this
  3. a b MC-184622

Information values [ ]

ID [ ]

Java Edition:

Proper name Identifier Form Block tags Translation central
Nether Portal nether_portal Block hoglin_repellents
portals
block.minecraft.nether_portal

Boulder Edition:

Name Identifier Numeric ID Form Detail ID[i one] Translation key
Under Portal portal 90 Block & Ungiveable Item[i 2] Identical[i 3] tile.portal.name
  1. ID of block'due south direct item form, which is used in savegame files and addons.
  2. Unavailable with /requite command
  3. The cake'southward direct item class has the same id with the block.

Cake states [ ]

Coffee Edition:

Proper name Default value Immune values Description
axis ten ten The portal'due south long edge runs east–westward.
z The portal's long edge runs north–due south.

Bedrock Edition:

Proper noun Metadata $.25 Default value Allowed values Values for
Metadata Bits
Clarification
portal_axis 0x1
0x2
ten unknown 0 [ cheque the code ]
10 1 The portal'south long edge runs east–west.
z 2 The portal'due south long edge runs n–south.

History [ ]

History of the cake itself [ ]

Ambox banner content.svg

This page would benefit from the addition of more than images.

Please remove this discover in one case you've added suitable images to the article.
The specific instructions are: The cake may have been style lighter at some indicate in Pocket Edition's history: =3m27s

This section is missing data almost

  • "Information technology is now possible to smash nether portals past simply punching them." was listed as a change that happened at some signal in 1.0.0. Testing reveals it doesn't happen at all in Survival mode, so was this meant to refer to Creative and that detail was left out?
  • "The nether portal has been changed, having a slightly darker await." listed for Beta one.9 Prerelease 4 in the main nether portal folio. I can't seem to discover whatsoever visual changes to nether portals in this version at all..

Delight expand the department to include this information. Further details may be on the talk page.

Java Edition Blastoff
v1.2.0 preview 32px Nether Portal (EW) JE1.png Added the under portal block.
It currently cannot be destroyed by flowing fluids.
Coffee Edition Beta
1.vi Exam Build 3 Nether Portal (NS) JE2.png Nether Portal (EW) JE2.png Nether portal blocks no longer accept a top face.
Java Edition
1.0.0 Beta 1.nine Prerelease vi Nether portal blocks are no longer affected by smoothen lighting.[1]
RC1 It is no longer possible to interruption portal blocks with water or lava. Both stop earlier hitting the portal and act every bit if the portal were a solid block; placing water instead of fire in the portal automatically deactivates the portal anyway.
i.2.1 12w08a The player can now (again) break a block portal in artistic by punching it. It makes the same audio every bit drinking glass existence destroyed.
1.v 13w02a Under portal blocks now use the texture in resources packs: textures/blocks/portal.png.
one.seven.ii 13w37a Nether portal blocks now use block information values (later changed to block country) to make up one's mind their orientation. Due to these changes, nether portals created in 1.six.4 and earlier take a tendency to close when upgrading.
Metadata value 1 corresponds to a portal that reaches the west and east sides of the block, and 2 corresponds to i that touches the north and southward sides. 0, 3, four, vi, vii, eight, 10, 11, 12, 14 and 15 also announced as due north/s and 5, 9 and xiii every bit east/w, still they appear to be unused.
13w37b Nether Portal (unconnected) JE1.png Nether portal blocks with damage value 3, 7, 11 and 15 now take a vertical post appearance rather than the pane or sheet advent of other states.
13w41a Under portals, water and ice are at present visible through each other.
Nether Portal (unconnected) JE2.png Nether Portal (NS) JE3.png Nether Portal (EW) JE3.png This also makes the rear planes visible from the front planes.
13w42a Nether Portal (unconnected) JE3.png Nether Portal (NS) JE4.png Nether Portal (EW) JE4.png Under portals no longer show their dorsum face.
1.eight 14w03a Nether portal blocks with data values three, 7, xi and 15 now appear as northward-south connected again.
14w18a Nether Portal (NS) JE5.png Nether Portal (EW) JE5.png Nether portals no longer have side faces.
i.13 17w47a Prior to The Flattening, this cake's numeral ID was ninety.
pre5 The block ID of nether portals has been changed to nether_portal.
Pocket Edition Blastoff
v0.12.one build 1 Nether Portal (EW) BE.png [ verify ] Added nether portal blocks.
Legacy Console Edition
TU1 CU1 1.0 Patch 1 1.0.1 Nether Portal (EW) JE2.png [ verify ] Added nether portal blocks.

History of the block's furnishings [ ]

Coffee Edition Alpha
v1.two.0 preview A unique screen effect is shown after traveling through a nether portal, in which the "nausea" effect slows down and the overlay disappears.
Coffee Edition Beta
i.6 Test Build 3 The nether portal's screen distortion effect now increases more smoothly. Previously, information technology would starting time off extremely subtly before becoming extremely intense.
Coffee Edition
1.3.1 12w22a Zombie pigmen at present rarely spawn from portal blocks in the Overworld.
? trigger.ogg will at present e'er play to completion when using a nether portal.
1.16 20w14a Hoglins are now scared of under portal blocks.
Pre-release iii Nether portal blocks now have a loot table.[2]
Pocket Edition Alpha
? The sounds of under portals have been updated to match Coffee Edition.

Nether portal "item" [ ]

The following content is transcluded from Technical blocks/Nether Portal.
Java Edition Blastoff
v1.ii.0 preview Nether portals have an unobtainable item form respective to its block ID. It can be obtained via inventory editors with numeric item ID 90.
When placed, nether portal blocks volition ever be in the east-west position. Further updates to the block will event in instantaneous deletion.
Java Edition Beta
1.half dozen Examination Build iii Under portal items tin can be obtained from the newly added debug chests, mainly from the 5th slot of the 4th chest from the left, and the 16th slot of the seventh breast from the left.
release Debug chests no longer spawn, preventing Nether portal items from being obtained this way.
1.eight Pre-release 2 ;) Added pick cake functionality. This will change the currently selected slot to whatsoever containing a nether portal item, only will non allow it to be obtained if not already in the hotbar.
Java Edition
1.ii.5 pre Nether portal items tin can now be obtained via Option Block in creative.
1.3.1 12w16a Nether portal items can now be obtained in singleplayer worlds via the /give command using the corresponding numeric ID.
12w17a Nether portals can no longer be obtained with option block in Creative.
12w18a Likely due to the server split in this version, nether portal blocks now take a frame to disappear when updated. Every bit a result, when two nether portal blocks are placed next to each other horizontally with the item, they tin can be seen to connect.
1.8 14w25a The direct detail course of Nether portals has been removed from the game. It can no longer exist as an item in whatsoever way, only as a placed block.
Pocket Edition Alpha
? Under portals exist equally an detail.
Unknown
? Under portal blocks, when placed with this item, while always facing a single direction by default, would rotate appropriately if placed adjacent to an existing under portal block to connect with it.[3]
? Nether portal blocks no longer align with other placed under portal blocks and instantly disappear, unless the only surrounding locks are nether portals, air, and/or obsidian.

Appearances [ ]

Coffee Edition Alpha
v1.two.0 preview Nether portal items have an unstable item model which changes depending on blocks which are targeted or in loaded chunks. It uses this model in inventories, when held in starting time or tertiary person view or as a dropped particular.
Nether Portal (inventory) (NESW) JE1.png Initially the Nether portal detail would appear as a full cube like many other blocks, but targeting an existing portal block would cause the item to morph into its shape: Nether Portal (inventory) (NS) JE1.png Nether Portal (inventory) (EW) JE1.png
Having an existing nether portal block within loaded chunks likewise appears to influence the shape of the nether portal item. For example, if no existing blocks are loaded, the particular may appear in its full cube state, but loading a chunk containing an north-due south oriented nether portal volition outcome in the item automatically becoming north-south.
Java Edition Beta
1.6 Test Build three Nether Portal (inventory) (NS) JE2.png Nether Portal (inventory) (EW) JE2.png Nether Portal (inventory) (NESW) JE2.png Block items take changed in this version to exist brighter and rotated 90 degrees clockwise from their prior appearances. The "pane" appearance shapes can exist seen to take been inverted equally a effect, with east-west oriented how north-due south was previously and vice versa.
1.viii Pre-release Nether Portal (inventory) (NS) JE3.png Nether Portal (inventory) (EW) JE3.png Nether Portal (inventory) (NESW) JE3.png Block items are now far brighter than before.
Java Edition
i.0.0 RC2 Nether Portal (inventory) (NS) JE4.png Nether Portal (inventory) (EW) JE4.png Nether Portal (inventory) (NESW) JE4.png Block items are at present more shaded over again.
1.iii.1 12w22a Nether Portal (inventory) (NS) JE5.png Nether Portal (inventory) (EW) JE5.png Nether Portal (inventory) (NESW) JE5.png Block items accept been rotated back to their pre-Beta 1.6 orientations.
1.iv.2 12w34a Nether Portal (inventory) (NS) JE6.png Nether Portal (inventory) (EW) JE6.png Nether Portal (inventory) (NESW) JE6.png Cake items have been brightened to an nearly unnoticable caste.
one.7.2 13w37b Nether Portal (inventory) (unconnected) JE1.png With the addition of post-shaped nether portals, the detail can accept on this shape also.
13w42a Nether Portal (inventory) (unconnected) JE2.png Nether Portal (inventory) (NS) JE7.png Nether Portal (inventory) (EW) JE7.png Nether Portal (inventory) (NESW) JE7.png Under portal items now appear translucent in the inventory. As a dropped item, in a player'southward paw, or in an particular frame, they still appear opaque.
13w42b Nether portal items now appear translucent when dropped or in an item frame.
1.vii.iv 13w47a Nether portal items now appear translucent when held, in both first person and third person.
ane.8 14w18a Nether Portal (texture) JE2-a1.png The Nether portal item course is now 2d.
Bedrock Edition
? Invicon Nether Portal.gif The nether portal item looks like this, and does not shapeshift in response to existing blocks.

Names [ ]

Java Edition

Item names did non exist prior to Beta ane.0.

  • Beta 1.0 - 14w25b: Portal
Bedrock Edition
  •  ? - ? : Portal

Texture generation prior to Java Edition 13w02a and Boulder Edition v0.fifteen.0 [ ]

Due to the large number of Atan2 and Sine operations, all of the animation frames for the portal block are generated once at-startup, with each frame'southward data existence stored in an assortment of all the frames.

To generate a frame of the Nether portal animation:

          Assume width = 16, height = 16, and frame_count = 32. Additionally, assume {hw, hh} = {width / two, height / ii}, rounding down.        
          for every frame, with frame_index existence the iterator:        for every pixel, with {x, y} existence the iterators:            let float n = 0                        // nosotros repeat this twice to create 2 spirals. i rotating clockwise and another offset            // to the superlative right of our position that rotates anti-clockwise. This is so the texture can            // tile reasonably well (at this low resolution).                        repeat twice, with i existence the iteration:                let floats {spiral_x, spiral_y} = ({ten, y} - (i * {hw, hh})) / {w, h} * 2.                if {spiral_x, spiral_y} is less than -1, add together 2. If greater or equal to ane, subtract ii                                allow bladder mag = power(spiral_x, two) + ability(spiral_y, 2)                                let float out_spiral = atan2(spiral_y, spiral_x)                                // Normalize the frame'south alphabetize into a 0-i range, and and so into an bending from 0-360 (as radians)                // Mag is subtracted from this equation to cause the spiral arms to constrict with distance from the centre                // (i * 2 - one) will multiply out_spiral by -one if i is 1.                out_spiral += ((frame_index / frame_count * PI * 2) - (mag * 10) + (i * 2)) * (i * 2 - 1)                                // this will bring the results of the sine operation into the range of 0 to 1 rather than -1 to 1                out_spiral = sin(out_spiral) * 0.v + 0.v                                // brand the intensity of the screw's arms diminish with altitude from the centre.                out_spiral /= mag + one                                // since we're generating ii spirals, we divide past 2 so that the terminal range is 0 to 1 instead of 0 to 2.                northward += screw / ii                        // make the spirals shimmer slightly at random            north += random(0.0, 1.0) * 0.1                        permit byte r = floor(n * n * 200 + 55)            allow byte k = floor(power(n, 4) * 255)            let byte b = floor(due north * 100 + 155)            permit byte a = b                        frames[frame_index].frame_data.rgba at {x, y} = {r, m, b, a}        

Note that Minecraft performs almost all of its color calculations in linear space, and only applies gamma correction almost the terminate of rendering. If your Nether portal's colors appear to be off, use a gamma correction of ii.2.

Issues [ ]

Issues relating to "Nether Portal (block)" are maintained on the bug tracker. Report bug there.

References [ ]

  1. MC-249033
  2. MC-177712
  3. https://youtu.be/2UUX5gJdf2A?t=8m46s

Source: https://minecraft.fandom.com/wiki/Nether_Portal_(block)

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